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Devlog

  • Geoengineer Devlog #3: Logging
    October 27, 2025 by the unusually good game studio
    In this devlog I take a look at how Geoengineer handles logging. In the video, I cover: how Geoengineer logs verbosely in development builds but stays quiet in release builds how we avoid any producti... Continue reading
  • Geoengineer Devlog #2: Survivorship Bias
    October 26, 2025 by the unusually good game studio
    When you look at the history of air combat in World War II, there’s a fascinating story about data and what’s missing from it. Analysts studying returning bombers noticed clusters of bullet holes... Continue reading
  • Geoengineer Devlog #1: First Gameplay and Playtesting
    October 25, 2025 by the unusually good game studio#devlog, #indie game, #godot, #godot 4, #strategy, #simulation, #sci-fi, #terraforming, #browser game, #atmospheric
    Geoengineer is a browser-based terraforming strategy game built in Godot 4.5 . Players control a geoengineering rig to make distant worlds habitable. 🌊🚀 This first devlog introduces the project... Continue reading
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