Geoengineer Devlog #3: Godot Logging
In this devlog I take a look at how Geoengineer handles logging.
In the video, I cover:
- how Geoengineer logs verbosely in development builds but stays quiet in release builds
 - how we avoid any production performance penalty from logging
 - how we format logs in columns with automatic caller info
 - how we avoid printing so many lines that Godot crashes
 - how signal events get woven automatically into the story
 - how to customise the log for the web console
 
Code attached!
Files
event_logger.gd 1.9 kB 
 8 days ago
log.gd 27 kB 
 8 days ago
Get The unusually good game studio dev logs
The unusually good game studio dev logs
| Status | Released | 
| Category | Other | 
| Author | the unusually good game studio | 
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